![]() ![]() The new skill tree system adds more interactivity to the game without taking away from the fast pace and ease of entry.Īction-RPGs rely on two key elements: lots of monsters and lots of loot. ![]() These new skills can give you powers, special super attacks that you use and then have to wait until they recharge. If you split your time between combat magic and ranged attacks, you can also split your skill points. For example, melee fighters might choose to go the dual-wielding route, or they might specialize in weapon and shield. Every time you raise a character level, you'll gain a point you can put toward your skills. It's simple and very effective, but does have the downside of making you feel less involved in your character's leveling.īut the sequel adds something new: a skill tree system that lets you further specialize your character. Want to split your skills between nature and melee, use them equally. If you want to be a nature mage, simply use nature spells. The more you use a skill, the better you'll become at it. The same four combat types from the original are available: melee, ranged, nature magic, and combat magic. ![]() You'll pick one of four races (dryads, elves, humans or half-giants), each with strengths and weaknesses, compensated for by focusing on one aspect of combat over another. Character creation is a simple matter of selecting your starting race, configuring physical features, and naming your character. If you played the original Dungeon Siege, you'll find yourself in familiar territory here. The storyline may lack in originality, but the manner in which it's relayed more than makes up for it. Gas Powered Games and Microsoft have teamed up again to create a good thing: Dungeon Siege II, the sequel to one of the best action-RPGs to date. Not that this is a bad thing it can still be a good thing when done right. Literally, really, as a good portion of fantasy literature is made up of these things. Along with the classically styled gameplay and new features it offers, the sequel runs on an advanced version of the game engine that's designed to produce contemporarily cutting-edge graphics and fluid, in-game cut scenes.ĭark mages, powerful heroes, and evil monsters. Dungeon Siege II is intended to continue this custom. His work at Cavedog Entertainment was instrumental in producing Total Annihilation, generally considered to be the first fully 3D real-time strategy game, and Gas Powered Games' original Dungeon Siege placed familiar, Diablo-style isometric action role-playing in a 3D game world brought to life with graphics of an unrivaled quality for their time. Gas Powered Games head Chris Taylor is known for creating games that refine established playing styles while revolutionizing technical presentation. However, the main focus of Dungeon Siege II remains on the efficient, fast-paced, hack-and-slash combat that won many fans for the original game. Storytelling elements are more prominent in the sequel, as player characters encounter lore-laden NPCs, important landmarks, and many other opportunities to learn about the culture and history of the fantasy world. Now it seems that an heir to these old gods is awakening, and soon may reclaim the errant magic of the world for itself, using it to destroy any who would stand in the way of its conquest. The plot of Dungeon Siege II involves legends of an ancient time, when primordial magic was first unleashed in the world, through a deadly struggle between old, near-forgotten gods. The pack mule is once again available, to help heroes haul their loot, but the party can also choose from other available support creatures, both magical and mundane, each offering distinct benefits. Many other favorite features from the original are reprised and enhanced in Dungeon Siege II as well. These new abilities are designed to give them a fighting chance against the sequel's more powerful enemies, which are directed by improved artificial intelligence. Players have more choices as they develop their characters in the sequel, choosing from a selection of new hero powers instead of automatically building up the most-used skills. Together, the party travels the land to save it from an almost certain doom. This hero may eventually be joined by up to five other adventurers. In Dungeon Siege II players return to land of Aranna, to take the role of a simple mercenary who is forced to take up arms for a higher cause - the defense of humanity itself. ![]()
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